using System;
using System.Collections.Generic;
using System.Threading;

using Sce.Pss.HighLevel.GameEngine2D;
using Sce.Pss.HighLevel.GameEngine2D.Base;
using Sce.Pss.HighLevel.Physics2D;

using Sce.Pss.Core;
using Sce.Pss.Core.Environment;
using Sce.Pss.Core.Graphics;
using Sce.Pss.Core.Imaging;
using Sce.Pss.Core.Input;
using System.IO;
using System.Net;

namespace RedSkies
{
	public static class SpriteExtended
	{
		public static Rectangle GetRect(this SpriteUV sprite)
		{
			return new Rectangle(sprite.Position.X, sprite.Position.Y, sprite.Quad.S.X, sprite.Quad.S.Y);
		}
	}
}

